A full-throated battle cry. The clash of swords. The smells of smoke, mud and blood.
Combat!
At the heart of every adventure lies conflict, whether it?s between a cursed knight and a half-elf prince at swordspoint, a troupe of adventurers facing down an ogre, or the armies of two great nations clashing for ultimate power.
Between these covers, more than 15 master game designers and storytellers get into the thick of it. With essays that cover everything from strategy and tactics to the history of military systems at war, from increasing the tension in a conflict to using monsters, magic, and war machines on the field, these creators show you how to bring together the elements to create great combat on the tabletop and in your storytelling.
Open these pages and enter the fray!
Edited by Janna Silverstein, this volume contains essays by:
- Wolfgang Baur
- Ed Greenwood
- Jeff Grubb
- Rob Heinsoo
- Chris Pramas
- Elizabeth Ann Scarborough
- John A. Pitts & Ken Scholes
- Steve Winter
- and many more!